jon_a_ross (jon_a_ross) wrote,

Going to the Loom

Reviewing my steam games, pulling threads on Loom by Lucasarts.

Loom is an early point and click adventure game. Coming out between the text adventure games like Zork and the full point and click games of Monkey Island. As a puzzle game you will face a number of challenges that have only one specific answer.

Compounding the existing issues of point and click puzzle games you have the early prototype teething issues. Specifically you have only a single interaction option, click. There is no look, take or anything else. Clicking does one (or sometimes two) thing on each object that you interact with. Sometimes it treats it like a look. Sometimes a take. Sometimes a break, or learn the magic of or a sneak up and listen in on. Not knowing before you click what will happen can be annoying.

They haven't bothered to update the graphics for this release, so you have the same limited graphics that were the best they could do in the late 90s. It is hard to say if they are cute or just really dated. I’m going to go with dated because of the sour taste the ending left in my mouth.

Loom used sound as the source of magic. So almost everything used 8 bit sounds and when you heard a four note pattern you could count on it as being a source of magic. Four holes in the trees with owls that hoot different notes on a scale become the magic for a light spell. And the logic is about that fuzzy for most of the other magic as well.

But the game doesn’t tell you in game that reversing the pattern can reverse the effect. I found it annoying that when you first encounter a water spout on your path you need to know that the four notes the water spout makes can be reversed to untwist it. And that it is a twisting magic you are learning. So when you find a staircase that needs to be untwisted you do the same spell again. My mind wasn’t in the same space as the game designers.

Having finished the game I felt the ending was weak, left open clearly for a sequel that never game. The character you play seems poorly constructed. He is from a mysterious clan but knows all the other characters in the game. You don’t, so all you get is a brief bit of text. “It is the Bishop” and so on. I was completely disconnected from the world and never brought in. Made more vexing by some of the puzzles being solved by game world knowledge that you don’t have. One example that stands out in my mind is that your characters hood hides something dark and perhaps evil. So when another NPC wants to look under your hood it removes him as a threat.

I think with a walkthrough and knowing just where to go a person could finish the game inside an hour or so. It took me longer as I explored and bumbled around, but I got madder and madder at the game. I spent the first hour of playing the game just walking around without finding the first seed of the plot because I didn’t realize I could walk on a black space as a floor to get to the Mcguffin.

Calling the game done at 4.9 hours of playing, giving it a value of $9 under my system. I actually feel the game is worth much less, as the ending and content left me unhappy over all. I cannot suggest anyone else get the game unless the old classics really interest you.
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